﻿using UnityEngine;
using UnityEngine.EventSystems;

namespace UnityView
{
    public class PointerEnterHandler : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
    {
        public void OnPointerEnter(PointerEventData eventData)
        {
            Debug.Log("enter");
        }

        public void OnPointerExit(PointerEventData eventData)
        {
            Debug.Log("exit");
        }
    }
}
